The third version of Naruto Destiny! |
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| Ninjutsu List | |
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Haran Uchiha Akatsuki Leader
Posts : 45 Join date : 2009-06-03 Age : 28
| Subject: Ninjutsu List Sun Jun 07, 2009 1:07 pm | |
| Unranked Ninjutsu
Kuchiyose no Jutsu - Spiritualism Technique Art: Ninjutsu Rank: - Type: Supplementary Chakra: None. 20% Health Sacrifice. Jutsu Level: 1 Damage: - Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature. *Note: Visit the Custom Summons Section after gaining this technique for more details. This technique does not take a Jutsu Slot. Limit: None
E-Rank Ninjutsu
Ayatsuito no Jutsu - String Reeling Technique Art: Ninjutsu Rank: E Rank Type: Supplementary Modifier Range: Close (0-5m) Chakra: 5 Jutsu Level: 1 Damage: 10 Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. When the opponent enters the area of the wire trap, the wire will restrict and hog-tie them. Limit: Ninja Wire. Once per battle.
Bunshin no Jutsu - Clone Technique Art: Ninjutsu Rank: E Rank Type: Clone Chakra: 5 Jutsu Level: 1 Damage: - Description: Bunshin no Jutsu is a Ninjutsu technique every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one’s opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. *Note: Limited to 2 clones at a time. Only takes one action to create clones. Limit: None.
Henge no Jutsu - Transformation Technique Art: Ninjutsu Rank: E Type: Supplementary Chakra: 5 Jutsu Level: 1 Damage: - Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Limit: None
Kawarimi no Jutsu - Change of Body Stance Technique Art: Ninjutsu Rank: E Type: Supplementary Modifier Chakra: 5 Jutsu Level: 1 Damage: 20 Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. Limit: 5 per battle under C rank Jutsus.
D-Rank Ninjutsu
Fukumi Hari - Hidden Needles Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m) Chakra: 20 Jutsu Level: 1 Damage: 25 Description: The user is able to call forth needles into their mouth and then spit them at their opponent with great accuracy. Limit: Senbon.
Kage Shuriken no Jutsu - Shadow Shuriken Technique Art: Ninjutsu Rank: D Type: Attack Range: Mid (5-10m), Far (10m+) Chakra: 20 Jutsu Level: 1 Damage: 35 Description: Kage Shuriken no Jutsu is a Ninjutsu technique utilizing a giant Windmill Shuriken. When throwing the shuriken, the ninja will also throw a second giant shuriken to hide in the shadow of the first. The hidden secondary shuriken can then approach the target without their being aware. Limit: Windmill Shuriken or Other Giant Shuriken.
Kirigakure no Jutsu - Hidden Mist Technique Art: Ninjutsu Rank: D Type: Supplementary Per Turn Chakra: 10 Jutsu Level: 1 Damage: - Description: Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist ninja. The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target. Limit: None.
Oboro Bunshin no Jutsu - Haze Clone Technique Art: Ninjutsu Rank: D Type: Supplementary Chakra: 10 Jutsu Level: 1 Damage: - Description: Oboro Bunshin is a normal Bunshin technique that creates approximately a hundred clones. Due to the number of clones created, the user can take the opportunity to hide from their target and attack from elsewhere. *Note: This is not a normal clone technique. Limit: None.
|Sakura Fubuki no Jutsu - Cherry Blossom Snow Storm Technique Art: Ninjutsu Rank: D Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 5 Jutsu Level: 1 Damage: 20 Description: The user will hurl kunai with pouches attached at their target. Upon impact, the pouches explode, releasing small explosive notes. Due to the large number of kunai thrown, a shower of notes will rain down on the target. The user will then throw one final kunai with an active explosive note at the target. It will begin to burn, and by igniting the falling smaller notes it will cause a gigantic explosion. Limit: Explosive Notes. Projectile.
Shunshin no Jutsu - Body Flicker Technique Art: Ninjutsu Rank: D Type: Supplementary Modifier Chakra: 10 Jutsu Level: 1 Damage: - Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. Limit: 3 times per battle.
Utsusemi no Jutsu - Empty Cicada Shell Technique Art: Ninjutsu Rank: D Type: Supplementary Range: Any Cost: 10 Jutsu Level: 1 Damage: - Description:[b] Forming the needed hand seals, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics. [b]Limit: None.
Zankuuha - Decapitating Air Waves Art: Ninjutsu Rank: D Type: Attack Range: Any Chakra: 20 Jutsu Level: 1 Damage: 35 Description: Using the air vents installed in their arms, the user can control supersonic waves and air pressure. The Zankuuha creates a massive gust of wind, which can blast at an opponent. The gust is so strong it can even break rock. Limit: Air Vents.
C-Rank Ninjutsu
Gamayudan - Toad Oil Projectile Art: Ninjutsu Rank: C Type: Supplementary Range: Close (0-5m), Mid (5-10m) Chakra: 25 Jutsu Level: 1 Damage: 5 Stuns user 1 turn Description: After gathering oil in their mouth, the user can spit the oil at their opponent. The consistency of the oil can then hinder the movement of the opponent until removed. Limit: None.
Gyorai Shin - Torpedo Needle Art: Ninjutsu Rank: C Type: Attack + Supplementary Range: Close (0-5m) Chakra: 45 Jutsu Level: 1 Damage: 50 Description: Removing nails from their pocket, the user will throw them into the air and then plant them tip first into the earth. Using their chakra, the nails will travel into the ground. Then at the user’s discretion, they can fire the nails from the ground through the feet of their target to nail them in place. They can then fire the remaining nails from the ground to cut the target to pieces. Limit: None.
Hitei Mushou - Flying Nail Mist Pierce Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 45 Jutsu Level: 1 Damage: 45 Description: After forming the needed hand seal, the user will emit a flying mist of small nails from their mouth. These small nails can travel towards the opponent at quite a distance. Limit: None
Jouro Senbon - Sprinkling Needles Art: Ninjutsu Rank: C Type: Attack Range: Mid (5-10m) Chakra: 45 Jutsu Level: 1 Damage: 55 Description: After hurling their umbrella into the air, the user will unleash a torrent of needles. Using their chakra they can guide these needles towards their opponent. Limit: Umbrella. Senbon.
Kao Utsushi no Jutsu - Face Copy Technique Art: Ninjutsu Rank: C Type: Supplementary Chakra: 25 Jutsu Level: 1 Damage: - Description: This technique allows the user to take on the body of their target. They must remain close to the one they want to copy for a short period of time. Their body will then shape and contort to resemble the target. The copy is said to be so good that even family members of the target cannot tell they are a fake. The user will even take on the smell of the original. Unfortunately, the user does not copy the targets jutsu, leaving them with only their original skills. Practitioners of this jutsu are also skilled in quickly taking on the mannerisms of the original person and playing up the character traits of their target. Through a regular Henge in combination, they can copy the clothing of the opponent. Their appearance will eventually change back to their original form after several days. Limit: None.
Kyoumeisen - Vibrating Sound Drill Art: Ninjutsu Rank: C Type: Attack + Supplementary Range: Close (0-5m) Chakra: 45 Jutsu Level: 1 Damage: 40 Stuns user for 1 turn Description: Kyoumeisen is a Ninjutsu technique, which uses sound waves created by a sound wave amplifier to disrupt a person’s inner ear. After the amplifier releases sound waves, the user can use their chakra to move the waves directly into the inner ear of their opponent. By disrupting the inner ear in this manner, the target loses their sense of balance and will likely vomit. If the opponent has their ears plugged, the user can direct the sound through their body. Because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear. Limit: Sound Wave Amplifier.
Satsujin Konmei no Karasu - Murder of Crows Confusion Art: Ninjutsu Rank: C Type: Supplementary Per Turn Range: Any Chakra: 25 Jutsu Level: 1 Damage: 30 (Stops user from escaping) Description: Calling upon a swarm of crows, they will fly around the target, causing confusion with their dark forms and quick movement. With the target distracted by the crows, the ninja can strike more easily. Also the mass of crows can obscure any retreating ninja. When no longer needed, the murder of crows will simply puff away in smoke. Limit: None
Nan Kaizou - Soften Modification Art: Ninjutsu Rank: C Type: Supplementary Modifier Chakra: 15 Jutsu Level: 1 Damage: - Description: Nan Kaizou is a Ninjutsu technique that allows a ninja to make their body very malleable. It was originally developed for spying activities. This technique can be done after surgery and actual body modification. When used, the ninja can stretch and twist their body at any angle, allowing them to surprise their opponent. Limit: Once per battle.
Ranji Shigumi no Jutsu - Wild Lion’s Made Technique Art: Ninjutsu Rank: C Type: Attack + Supplementary Range: Any Chakra: 45 Jutsu Level: 1 Damage: 60 Description: After forming the needed hand seals, the user will lengthen their hair and send it outwards to subdue a foe. If they manage to trap them within the hair, the user can make it harden into spikes to stab them. Limit: Hair. | |
| | | Haran Uchiha Akatsuki Leader
Posts : 45 Join date : 2009-06-03 Age : 28
| Subject: Re: Ninjutsu List Sun Jun 07, 2009 1:08 pm | |
| Senei Jashu - Hidden Shadow Snake Hands Art: Ninjutsu Rank: C Type: Attack + Supplementary Range: Close (0-5m) Chakra: 45 Jutsu Level: 1 Damage: 40 Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Limit: Kuchiyose no Jutsu. Contract with Snakes.
Soufuusha Sannotachi - Windmill Triple Blade Art: Ninjutsu Rank:[b] C [b]Type: Supplementary Modifier Range: Mid (5m ~ 10m) Chakra: 15 Jutsu Level: 1 Damage: 25 Description: Using careful manipulation and well-timed reflexes, the user hurls a number of Shuriken with wire attached at the opponent. While in the air, the shinobi can manipulate the wire to make the blades circle the target and bind them. Limit: Once per battle.
Soushouryuu - Twin Rising Dragons Art: Ninjutsu Rank: C Type: Attack Range: Close (0m ~ 5m), Mid (5m ~ 10m) Chakra: 45 Jutsu Level: 1 Damage: 65 Description: A summoning technique meant almost exclusively for weapon’s experts. To begin, the shinobi will remove two scrolls and set them on the ground, after forming the necessary hand seals, the two scroll rise into the air and begin to swirl around a middle vortex that is the user. They then use this space to launch themselves into the air between the spinning scrolls. From these scrolls the ninja can then summon a mass of weapons, which they then begin to throw at their opponent. If the first barrage fails, they can use wires that run from each weapon to their fingertips to pull them back into the air to strike at their opponent again. Limit: None
Soushuuha - Manipulate Advancing Blades Art: Ninjutsu Rank: C Type: Attack Range: Close (0m ~ 5m), Mid (5m ~ 10m) Chakra: 45 Jutsu Level: 1 Damage: 50 Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually. Limit: None
Zankyokukuuha - Extreme Decapitating Air Waves Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 45 Jutsu Level: 1 Damage: 55 Description: This technique is a variation of the Zankuuha. Like the Zankuuha, the user creates a large gust of air pressure from the vents in their arms. This technique is the ultimate version of the lesser technique. It creates a massive gust of wind capable of totally wiping out a target and the surrounding area within a more limited range than the normal Zankuuha, this techniques only drawback. Limit: Air Vents.
B Rank Ninjutsu
Debari no Jutsu - Astral Projection Art: Ninjutsu Rank: B Rank Type: Supplementary Per Turn Range: Any Chakra: 50 Per Turn Jutsu Level: 1 Damage: - Description: By forming the needed hand seals, a distorted astral form of the ninja’s being will appear at any desired location. This spirit is not tangible but still allows the user to perform jutsu that would not require creating a tangible body to perform. While in the spirit form, the ninja’s voice will also sound deep and distorted. While the technique is active, the real body remains inactive in a meditative state. Limit: None
Doku Kiri - Poison Mist Art: Ninjutsu Rank: B Type: Attack + Supplementary Range: Close (0-5m), Mid (5-10m) Chakra: 100 Jutsu Level: 1 Damage: 25 per turn for 7 turns Description: This technique allows the user to expel poison gas from their body. This can serve as cover to escape, and as an offensive technique against the opponent. *Note: Though this is not an Attack Per Turn jutsu because of its nature, it operates in much the same way. Damage continues on a smaller scale over a course of several turns unless cured. Limit: None.
Gama Daira Kage Ayatsuri no Jutsu - Toad Flat Shadow Control Art: Ninjutsu Rank: B Type: Supplementary Range: Close (0-5m) Chakra: 50 Jutsu Level: 1 Damage: - Description: Gama Daira Kage Ayatsuri is a Ninjutsu technique that allows the user to merge into the shadow of subdued foe. The user can then fully control the victim from within their shadow. If the user has to use other jutsu, they must emerge from the shadow. Once the user fully emerges, their hold over the victim is broken and they regain control of their body. *Note: Because of the potential implications of this jutsu, the effect will be limited to affecting the opponent for only one action. Limit: None
Hari Jizou - Underworld Guardian Spikes Art: Ninjutsu Rank: B Type: Counter Range: Close (0-5m) Chakra: 100 Jutsu Level: 1 Damage: 50 Description: After forming the needed hand seals, the user’s hair will grow in length to surround and protect their body. In this form, it also becomes ridged and spiked, forming a layer of protection from direct strikes and blows. Before further attacks can be executed, the hair must be retracted. *Note: You can only counter an attack of lower rank. Limit: Must have Hair.
Kage Bunshin no Jutsu - Shadow Clone Technique Art: Ninjutsu Rank: B Type: Clone Chakra: 50 Jutsu Level: 1 Damage: - Description: The Kage Bunshin distributes the ninja’s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed. *Note: The maximum amount of clones that can be created is 2, each with their own action per turn. The user’s abilities are also reduced while clones are in play to the judge’s discretion. Only takes one action to summon clones. Clones can do anything the original can do. Limit: None
Kekkai Houjin - Barrier Method Battle Array Art: Ninjutsu Rank: B Type: Attack + Item Range: Close (0-5m) Chakra: 85 Jutsu Level: 1 Damage: 100 Description: Kekkai Houjin is a high-level Ninjutsu trap technique. An array of explosive markers is jointly placed around the boundary of an area. If any opponent walks through the boundary, the seals will activate and explode. Limit: Exploding Notes.
Kuu no Tachi - Long Sword of the Sky Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 100 Jutsu Level: 1 Damage: 90 Description: This technique allows the user to levitate their sword. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area. Limit: Sword.
Makyou no Ran - Disorder of Demonic Haunts Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 100 Jutsu Level: 1 Damage: 120 Chakra Description: After summoning the Doki, the user will play a melody, which causes them to emit an ethereal ghost of chakra from their mouths. These ghosts are basically chakra imbued with mental energy. They starve for physical energy and only have a desire to feed on the chakra of anyone close. If they manage to consume the chakra of someone close, it will limit their opponent’s ability to create any more chakra of their own. *Note: This attack consumes chakra, not health. The amount of chakra is based upon judge discretion but should be no less than equal to the chakra spent on this technique if at all successful. Limit: Mateki.
Genbusoukyoku - Phantasm Warrior Manipulation Melody Art: Ninjutsu Rank: B Type: Attack Chakra: 100 Jutsu Level: 1 Damage: - Description: After summoning the Doki, the user will play a melody on their flute, which allows them to direct their movement. When needed, the user can form a hand seal and disperse the spirits. Limit: Mateki.
Kuchiyose • Rashoumon Art: Ninjutsu Rank: B Type: Defense Chakra: 100 Jutsu Level: 1 Damage: - Description: The user can summon the ancient gate by drawing blood and then slamming their palms to the ground. Only a very powerful impact can mar the gate. *Note: Can only fully block an attack of equivalent or lower rank. Limit:[b] Kuchiyose no Jutsu.
[b]Senei Ta Jashu - Multiple Hidden Shadow Snake Hands Art: Ninjutsu Rank: B Type: Attack + Supplementary Range: Close (0-5m), Mid (5-10m) Chakra: 100 Jutsu Level: 1 Damage: 80 Description: Senei Jashu is a Ninjutsu technique that manifests a torrent of snakes, which extend from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them. Limit: Kuchiyose no Jutsu. Contract with Snakes.
Shishi Enjin - Violet Flames Battle Formation Art: Ninjutsu Rank: B Range: Mid (5m ~ 10m) Type: Supplementary Per Turn Chakra: 300 Per Turn Jutsu Level: 1 Damage: - Description: Shishi Enjin is a Ninjutsu field creation technique utilized by no less than three shinobi. After synchronizing themselves, the ninja will create a shaped barrier made of violet flames. Once created, no ninja will be able to penetrate the barrier without being harmed by the walls of flame. The only way to destroy the barrier is by disrupting the field from the inside. For protection, the shinobi will create another wall to completely enclose their body. This allows them nearly absolute, if only temporary protection, due to the intense focus and chakra drain required by the technique. *Note: The chakra for this technique is split between all ninja utilizing it. The chakra is three times the requirement for an equivalent B rank technique, since it requires a minimum of three shinobi. Limit: Requires at least three shinobi.
Kuchiyose • Yatai Kuzushi no Jutsu - Food Cart Destroyer Art: Ninjutsu Rank: B Type: Attack Range: Any Cost: 100 Jutsu Level: 1 Damage: 125 Description: Kuchiyose • Yatai Kuzushi no Jutsu is a Ninjutsu summoning technique utilized by any ninja who can summon frogs as their ally. The shinobi summons a gigantic frog on top of their target, totally crushing them. Limit: Kuchiyose no Jutsu. Frog Summon.
A Rank Ninjutsu
Bunshin Bakuha - Shadow Clone Explosion Art: Ninjutsu Rank: A Rank Type: Attack Range: Close (0-5m) Chakra: 210 Jutsu Level: 1 Damage: 350 Description: At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. Limit: None.
Gamaguchi Shibari - Toad Mouth Binding Art: Ninjutsu Rank: A Type: Supplementary Per Turn Range: Any Chakra: 100 Per Turn Jutsu Level: 1 Damage: Stuns the user untill the jutsu is ended. Description: Gamaguchi Shibari is a Ninjutsu technique that transforms the surrounding area into the esophagus of a toad summoned from Myouki Mt. Rock Inn. By forming the needed hand seals and then touching the ground, the user transforms the surroundings into a soft malleable organ, which can be manipulated at will. This ability to manipulate allows the user to bind and hold the opponent, though the esophagus can be fought off. If it is critically damaged, the jutsu can potentially end.To scape you need to damage it by 400 or More. Limit: Kuchiyose no Jutsu. Contract with Toad Kingdom.
Hyakkaryouran - Many Flowers in Bloom Art: Ninjutsu Rank: A Type: Supplementary Per Turn + Item Range: Close (0-5m) Chakra: 90 Jutsu Level: 1 Damage: 100 Description: Used in conjunction with the Gokan Sakusou powder, the user will release a multitude of flower petals from their sleeve, which will flow through the air and circle the opponent. The user will then move through the flowers and blend in with the help of the sense-altering agent. The user can then launch surprise attacks while obscured by the petals themselves. *Note: The effects of the powder may continue on even if the technique is dispelled. Limit: Gokan Sakusou Powder. | |
| | | Haran Uchiha Akatsuki Leader
Posts : 45 Join date : 2009-06-03 Age : 28
| Subject: Re: Ninjutsu List Sun Jun 07, 2009 1:09 pm | |
| Kongou Rouheki - Indestructible Prison Wall Art: Ninjutsu Rank: A Type: Defense Range: Close (0-5m) Chakra: 210 Jutsu Level: 1 Damage: Can block damage of 700 and below Description: Using his ability to Henge into his Kongou-nyoi form, Enma can create multiple copies of his staff form to create a protective prison. Because of his virtually indestructible form, the prison can withstand great damage. Limit: Kuchiyose no Jutsu. Contract with the Monkey Kingdom.
Meisai Gakure no Jutsu - Camouflage Concealment Technique Art: Ninjutsu Rank: A Type: Supplementary Per Turn Chakra: 100 per turn Jutsu Level: 1 Damage: - Description: After forming the needed hand seals, the ninja can grant themselves near invisibility to the naked eye. Doujutsu can see through this technique. Limit: None
Mikadzuki no Mai - Dance of the Crescent Moon Art: Ninjutsu Rank: A Type: Supplementary Modifier Range: Close (0-5m) Chakra: 65 Jutsu Level: 1 Damage: 100 Description: As the ninja charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the real ninja will attack from the opponent’s blindside. Limit: Once per battle.
Rasengan - Spiral Sphere Art: Ninjutsu Rank: A Type: Attack Range:[b] Close (0-5m) [b]Chakra: 210 Jutsu Level: 1 Damage: 500 Description: Rasengan was a Ninjutsu technique developed over the span of three years by the Fourth Hokage. The technique was taught to his sensei Jiraiya, who then passed it on to the young ninja Naruto years later. The technique is unlike many other jutsu in that it does not require any hand seals. It just relied on the ninja’s ability to mold chakra. The ninja concentrates a contained, fast, rotating sphere of chakra in the palm of their hand, which can create a destructive impact. Limit: None
Sanjuu Rashoumon - Triple Rashoumon Art: Ninjutsu Rank: A Type: Defense Chakra: 210 Jutsu Level: 1 Damage: - Description: This variation allows the user to summon three of the gates in succession to help block a great incoming blast. Because the gate requires two summoning calls (a right and left), the user will bite both his right and left thumbs to initiate the contract. *Note: Can only fully block an attack of equivalent or lower rank. Limit: Rashoumon. Kuchiyose no Jutsu.
Shihouhappou Projectiles - All Directions Projectiles Art: Ninjutsu Rank: A Type: Attack Range: Close (0m ~ 5m), Mid (5m ~ 10m) Chakra: 210 Jutsu Level: 1 Damage: 310 Description: After utilizing the Kage Bunshin no jutsu, the user will spread out in various directions to surround the opponent before releasing a barrage of projectiles simultaneously. Limit: Kage Bunshin no Jutsu. Projectile.
Projectile Kage Bunshin no Jutsu - Projectile Shadow Clone Art: Ninjutsu Rank: A Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack Chakra: 210 Jutsu Level: 1 Damage: 250 Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile. Limit: Kage Bunshin no Jutsu.
Souja Sousai no Jutsu - Twin Snake Double Assassination Technique Art: Ninjutsu Rank: A Range: Close (0m ~ 5m) Type: Attack Chakra: None Jutsu Level: 1 Damage: - Description: The technique involves the user forming a special hand seal with their target. This allows them to then kill themselves and their target at the same time. This technique is usually used as a last resort, when the ninja absolutely needs to kill their target at all costs. *Note: By the nature of this technique, the user will automatically drop to 0% health even if unsuccessful. The effects on the opponent may vary by judge discretion. Limit: None
Toomegane no Jutsu - Telescope Technique Art: Ninjutsu Rank: A Type: Supplementary Range: Far (10m+) Cost: 105 Jutsu Level: 1 Damage: - Description: Toomegane no jutsu is an advanced technique that requires a clear medium, such as a ball made of crystal or a mirror to transpire time and space to gaze upon a desired location or person up to a limited distance. Clearly, the distance is limited by the shinobi’s skills in the art of Ninjutsu, but it is nevertheless a valuable spying and observation technique. *Note: This is essentially, an auto-locate technique that is near infallible. Limit: None
S Rank Ninjutsu
[b]Itonami Ataenushi no Jutsu – Life Giver Technique Art: Ninjutsu Rank: S Type: Healing Range: Close (0-5m) Chakra: 215 Jutsu Level: 1 Damage: - Description: With this technique, the user can transfer their life in exchange for one who is already dead. This technique thereby allows them to save the life of those too badly damaged for typical medical treatment. If the target of the jutsu is not dead, the user can control how much of his or her life essence is transferred. *Note: This technique is special in that the max life that can be given is equivalent to that lost by the user. It also has a lower chakra cost because of this, equal to that of an S Rank supplementary. Limit: Medical Ninja. Once per battle.
Hiraishin no Jutsu - Flying Thunder God Technique Art: Ninjutsu Rank: S Type: Supplementary Modifier Range: Location of the tag. Chakra: 140 Jutsu Level: 1 Damage: - Description: A space-time jutsu like Kuchiyose, the user first needs to mark their destination with a shiki (rite) first. They can then activate the jutsu to come to the mark. The user can apply this to a weapon such as a kunai, and when thrown or used, they can instantly travel to it. The user can also apply the mark to a touched area, such as an opponent or some other surrounding feature. No matter where the opponent goes, the user can travel to the mark. Limit: Once per battle.
Oodama Rasengan - Big Ball Spiral Sphere Art: Ninjutsu Rank: S Type: Attack Range: Close (0-5m) Chakra: 425 Jutsu Level: 1 Damage: 900 Description: Oodama Rasengan is an advanced Ninjutsu technique that creates a very large Rasengan ball. Limit: Rasengan.
Elemental Rasengan Art: Ninjutsu Rank: S Type: Varies Range: Close (0-5m) Chakra: Depends on Type Jutsu Level: 1 Damage: 1,000 Description: By combining the original Rasengan with an elemental affinity, a new Rasengan can be created that may produce a variety of effects. *Note: This must be approved as a Custom, and the Elemental Rasengan cannot already exsits. Limit: Rasengan. Chosen Elemental Type.
Shouten no Jutsu - Shape Changing Technique Art: Ninjutsu Rank: S Type: Supplementary Chakra: 30% of User’s Chakra Jutsu Level: 1 Damage: - Description: This technique requires another person to sacrifice their body so it can take on the almost real form of the user. The user will totally control the sacrifice and donate a portion of their chakra (30%) to the sacrifice since they will be unable to tap into the original user’s chakra. While the ninja acts in the sacrificed body, they can perform all of their techniques so long as they have chakra. Once the chakra runs out or the sacrificial body dies (30% Base Health), the shape change will end. The sacrificing ninja can survive this technique so long as they are not killed in battle. The original user will stay in a meditative state so long as the technique is active and will not wake up until they release their hold over the host ninja. *Note: The drawback to this technique is the user’s actual body can be damaged (potentially critically since they are asleep) and will not be able to regain consciousness until they release control over their host. Once released, the connection cannot be re-established, though remainder of chakra not used will be returned. Limit: None | |
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